The first Persona 4 review I did was that of D-Arts Konohana Sakuya, which was a few months ago. Back then I had only seen some episodes of the Persona 4: The Animation anime and wasn’t very knowledgable on all things Persona 4, especially the game. Having purchased Persona 4 Golden for my PS Vita in December, I’m 30 hours in and it’s safe to say I’m addicted. Like, horribly, cracked-out addicted. Shit’s dangerous. After putting down a preorder for Figma Labrys, I realized that I should probably pick up the previous Persona 4 Figmas, and decided to get Figma Yukiko first! (As always, click the pictures to view larger versions!)
First thing I noticed out of the box was how accurate Yukiko’s sculpt seems to be. We don’t really get to see much of anybody from the waist down in anime form from the actual Persona 4 game, but thankfully the anime provides plenty of reference material, and the Figma shows it. She comes in her standard Yasogami High School winter outfit, and it looks excellent.
Her head uses a kind of unique mechanism for articulation. She’s got what seems to be a standard Figma joint you’d find in a knee or an elbow at the top of her neck that attaches to the back hair section, which allows for front to back hinge movement, as well as being able to be swiveled. I don’t notice anything that would differentiate the movement from a ball-joint, so it actually works out pretty awesomely.
Her shoulders are nicely done, using a ball-joint that plugs into the torso via a smaller ball-joint. This allows for Yukiko to have a ton of swivel action, as well as having a hinge in the shoulder for lateral up and down movement. Yukiko also has an articulation point in the middle of her torso. You can’t actually see the joint from the front, as Yukiko’s rubber blouse covers the joint, instead it’s visible from the back and allows Yukiko to bend forward. Pretty clever of Max Factory to give her the ability to move via a joint that’s hidden so well.
The elbows are standard Figma joints, so they move flawlessly and don’t feel to loose or too tight. Yukiko is also able to swivel her lower arm thanks to the elbow joint. Hands are standard Figma hands that plug in and use hinges for movement.
Yukiko’s legs attach to the hips via ball-joints, and allow for a good range of motion all around. While there isn’t technically a thigh swivel anywhere, the ball-jointed hips do allow for some swivel movement. I also like how Yukiko’s skirt is split at the sides to allow her legs to move a little more for shadow breaking kicks and the like. The knees are typical Figma knees, and the ankles are spectacularly done, featuring a huge range of motion, including ankle rockers.

Yukiko’s accessories are exactly what you’d expect them to be. Along with the hands and faces, she comes with two fan effect parts, one normal and one slashing, a standard Figma stand w/ adapter, as well as two different types of glasses, one normal (two technically, one’s an extra) and Teddie’s special “prototype” glasses.
While the “prototype” glasses are no doubt probably my favorite accessory of the bunch, I’m loving the fan parts as well. I think the colors are spot on to what we see from Persona 4 media, as well as matching D-Arts Konohana Sakuya’s colors extremely well. I haven’t had a problem using or posing them at all either, so the functionality is there as well. A small paper with easy to read instructions on how to attach the fans and glasses is included.

Overall, the Figma version of Yukiko is something that every Persona fan should own. Not only is the figure itself sculpted well and posable, the included accessories and faces give her a ton of added expression that really brings out the character. I’m hoping we see the rest of the Persona 4 cast in Figma form at Wonder Fest this year, but for now, I have to track down Chie!
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